How Sweet It Is To Play God

January 14, 2008

I’ve been debating on whether or not to write this post for a while. Well, it’s become obvious what my decision was. I was reluctant because this is an area of writing primarily reserved for fantasy and science fiction writers. However, I suppose all writers can benefit from it in one way or another.

In my early days of writing in the fantasy genre, I never put any thought into my settings, characters, or really even the plotline. But this was also a time in my life when I would have been a candidate for an original fiction edition of Godawful.net. Only much less graphic sex. I like to think I might have been good, but… no. Just… no. I’m not great now, but I’m a far cry from that.

Tangents aside, all of that ended when I learned of the term “worldbuilding.” The term itself is pretty self-explanatory. You build a world. But the act itself is far more complicated than that. Every culture, race, national border, and landmark must be fleshed out and explained. Despite these complications, I fell in love with it. Maybe that’s the masochist in me. If anyone else worldbuilds the way I do, it can be agreed that it’s the most time-consuming, painstaking process on the face of the planet. However, that is also the beauty of it.

During the times when I get a fleeting urge to write fantasy, I spend it all worldbuilding. My other projects don’t get much attention at all, much to the dismay of Heidegger [see blogroll]. My playlist is suddenly filled with Welsh folk music, and anything else I can find of that nature. Blame the Celt in me. I become caught up in this world I’m creating, and I get a sudden notion of how a human God might feel. The only difference is there is no seventh day of rest for me. I work until exhausted, then rest for several months, only to work again later. If the universe was created in seven days, I envy the deity who had that kind of work ethic.

I’m well aware that much of the information I store in my folders will never make it into print. Some of it will, no doubt. But a world so extensive would take several books to unearth, and I’m not sure my world has no many stories just yet. If it does, I will naturally oblige. But I’m not in a hurry to work on my first series.

I suppose this would be a good area to begin talking about my world, but there’s not much to talk about yet. This gives me an incentive to settle into a night of worldbuilding. A night that will surely end in frustration somehow mixed with joy. The discussion point I’m posing for this post is: how much effort do you put into the planning process? Regardless of the genre in which you write. Do you find yourself simply writing or is there an extensive process? My approach, judging by this post, is the latter.

I promise I’ll be a bit more speedy with the post output from this point forward. This world and my other projects will hopefully give me something to talk about.

3 Responses to “How Sweet It Is To Play God”

  1. Lydia Says:

    I guess…I can’t really know. I’ve build one world really, and I don’t know that it’s built that well. I made a quick timeline the other night on what I’ve written in this one world, stuff like that. I started without a clue, years ago. I made a story written like a journal. I wrote it off and on, and eventually it was finished, and terrible. I started the sequel once, and even though it’s not finished, I’m going to start over and go a different direction after ‘07nano.
    The reason why it’s that way is that I set my NaNo in the same world, and I eventually got down to a bit more worldbuilding. Not much though. I made a map is the main thing. But I got some important information from it. Where my capital city is, where my characters are from, etc. It’s still not done very well, but as I’ve written I’ve thought up stuff (which I should write down in a file).
    I don’t think I’m a very good worldbuilder actually, I should spend more time developing it, but I find it easier to do as I write backstories or something. I create my rules as it goes along I guess. I adhere to them in later works of course though.

  2. Matt Says:

    I know my opinion doesn’t count because I don’t typically write fantasy, but I think this whole emphasis on worldbuilding is a complete and utter crock.

    You know who started worldbuilding? Tolkien. And that’s great, he spent a lot of time and made some really nice books, but you know how many he published in his lifetime? Well, of his more notable works are The Hobbit and Lord of the Rings. That’s it. He was never rich, it took him 12 years to write lord of the rings, and the bulk of his work sat and gathered dust until his son was looking for a paycheck.

    If that’s the kind of writer you want to be, go nuts. I just don’t think it gains you anything. Too many writers want the crutch of knowing everything. And that makes it far too easy to write yourself into very detailed corners.

    You know what we do when we write? We make stuff up. And you can make up anything you want to serve your story. Fiction is fiction. If you have a bunch of rules, that’s nice, but it’s not going to get you all that much farther than someone with great ideas who goes with their whims.

    I just think that the effort would be better spent writing. Your novels should contain all the world building you need. If you come across an interesting place, make up a history. But you don’t need a detailed world and rules and peoples and cultures when you start. That’s as bad as plotting your novel. Bleh.

    Again, IMO.

  3. Chris Says:

    I generally start with a single idea–say, a situation. Then, I take all the characters in that one situation, and develop them–what’s their background, what are they like, what are their goals, etc. Soon, I have people connected to THOSE characters dropping into place, and with all those people, I start to think about WHERE this all takes place.

    Eventually, I have a little basic history, a few significant locations, an idea of the level of technology/magic/whatever, and I go back to story and characters.

    It’s basically just a long cycle, for me, between characters, story, and setting. It’s how I work.

    It’s good that you have all that unused material–think of your settings as an iceberg. You’ll only see so much of it, but everything under the surface is there, and it helps keep things organized. You know, you have the info ready, and that tends to help.


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